Godot Version
4.2 stable
Question
I am seeing pixels colors bleed over borders on our sprites but only after they are imported to Godot. Any ideas on cause/solution?
I have Texture Filter set to Nearest.
4.2 stable
I am seeing pixels colors bleed over borders on our sprites but only after they are imported to Godot. Any ideas on cause/solution?
I have Texture Filter set to Nearest.
The texture is probably being VRAM compressed. Select the texture in Godot and, in the Import
tab, change the compress mode to Loseless
and click on Reimport
That fixed it, thank you!
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