Pixels Bleeding/Fuzziness Sprite3D

Godot Version

4.2 stable

Question

I am seeing pixels colors bleed over borders on our sprites but only after they are imported to Godot. Any ideas on cause/solution?

I have Texture Filter set to Nearest.

The texture is probably being VRAM compressed. Select the texture in Godot and, in the Import tab, change the compress mode to Loseless and click on Reimport

2 Likes

That fixed it, thank you!

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