Pixels deforming

Godot Version

4.3

How can i make pixelart textures look perfect?

Hi, im trying to make a super mario maker fangame but i realized at certain point that when i tested the game all the pixelart textures looked weird, like stretched in some way or fused or like if it has round blurry edges deforming the pixels all over the screen.

Is there a way to fix that?
My project configs:


Take a look on this and see if works: Multiple resolutions — Godot Engine (stable) documentation in English

1 Like

Nope, it didn’t work either, i even feel it got worse somehow…

Have you tried checking that all sprites and all the parent nodes of the sprites have integer scale?
Example of correct scaling for pixel perfect textures
x: 1 y: 1
x: 2 y: 2
Example of incorrect scaling
x: 1.2 y 1.2
x:1 y:1.8
You should try looking also at the parents node, because if those are scaled up the texture nodes under it will also scale up.

Recently checked and yeah, almost all has 1x1 scale, only mario has 2x2 scale, idk if maybe i should put a link to the project to see if anyone can find whats going on or if its there another thing that could be