Place a lot of objects without code?

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:bust_in_silhouette: Asked By Irrelevant Person

So, I want to place a lot of trees in my scene, but I want to create a specific map, that the player spawns in.
I wouldnt see the trees in the editor, if i would use code
Is there anything in the engine, like a function or something, what u can use to place lots of objects, without using code?

Thanks in advice

:bust_in_silhouette: Reply From: njamster

I wouldnt see the trees in the editor, if i would use code

You can use the tool-keyword to execute your code in the editor as well.

Alternatively you can use a TileMap to place the trees. However, they wouldn’t be individual nodes, but part of the TileMap and aligned to a grid. If that’s an issue depends on what exactly you’re planing to do.

:bust_in_silhouette: Reply From: Magso

You can also use MultiMeshInstance or Zylanns scatter plugin
https://forum.godotengine.org/49811/random-mesh-placement