Plane shadows are broken

Godot Version



I created a small tilemap on blender with basically just planes. For some reason the shadows don’t bake at the base of the object but has a small gap which makes it look like the objects are not linked (they are). Any ideas on how to fix this? Shadows should be double baked everywhere. Added some images for reference.


Fixed, Issue was with light’s bias being a bit too high. Leaving for visibility if others bump to the same issue.

For details please see the documentation, this is called “Peter-panning”