Door Animation Loops when Player Colides with Door.
I created a Sprite2D animation called door_open_anim. I created a signal for an Area2D node called front_door_open called _on_body_entered. For _on_body_entered, here is my trigger_01.gdscript for it below.
That is awesome. I notice however that I can still play the Sprite Animation more than once when the player touches it again. How do I keep that from happening?