Godot Version
v4.3.stable.official [77dcf97d8]
Question
My Player that uses a CollisionShape3D with an CapsuleShape for colliding keeps getting stuck at the wall of my Blender Model. This Model uses an ConcavePolygonShape and is just a square out of meshes at all sides (no special form rotation etc.) The Player can’t move in ANY direction after getting stuck. Additionally the property is_on_wall is false most of the time when the player gets stuck.
Things I tried already:
- Making the Player motion mode float
- Changing the physics Engine to Godot or Jolt Physics
- Exporting the blender model as .glb file
- Applying the root Scale in import settings
- Enabling physics Interpolation
Is this an already known issue with Godot 3D or did I make a mistake anywhere?
Feel free to ask for more information/pictures if needed.