Godot Version
4.3Question
I changed the input from normal ui_left etc. to left and right and suddenly the gravity stopped working, how do i fix this?`extends CharacterBody2D
const SPEED = 600.0
const JUMP_VELOCITY = -900.0
Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = 1000
var jump_count = 0
var extrajumps = 1
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
#doublejump
if doublejump.doublejump == 1:
extrajumps = 1
else:
extrajumps = 0
if doublejump.doublejump == 1:
if Input.is_action_just_pressed("jump") and jump_count < extrajumps:
velocity.y = JUMP_VELOCITY
jump_count += 1
else:
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
jump_count += 1
# Handle jump.
if is_on_floor():
jump_count = 0
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("left", "right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
var isLeft = velocity.x < 0
func player():
pass
move_and_slide()
`