I just don’t get it. (Been at it for almost a week now) I created my own map. Made sure to add collision to everything within it, the floor, walls/fences, buildings, etc… But for some reason, my player model will just fall right through it. I even created a new project but still the same issue, along with adding a different default mesh and even coded it later on. I’m using Godot 4.3 stable and Blender 4.1.
Player is CharacterBody3D > Meshinstance3D > StaticBody3D > CollisionShape3D.
This image shows my imported assets, along with some settings. I have two projects set up. One for testing and another for the actual game. I’m hoping you guys will guide me on what it is that I need to do. I feel like this should’ve been simple but for some reason, it’s not. Never had this issue before in other engines. Tried Google, ChatGPT, YouTube videos, etc. Even read a few threads from here but no luck. If there’s any additional information you need, please let me know so I can provide it.
(Sorry again if posted in the wrong area, I’m still new Lol)