Please add 'frame' functionality from AnimatedSprite2D to AnimationPlayer

Godot Version

4.5.1

Question

Adding a range of frames with specific timings is a bit of a pain in AnimationPlayer compared to AnimatedSprite2D. I would love the ‘Add Frames’ functionality from AnimatedSprite2D to be present in AnimationPlayer.

Please can you add this?

You can open a proposal here:

I’m not sure if you know this (feel free to ignore if you do) but if you repeatedly press the key icon next to the frame property of Sprite2D it will add keys for it at the specified snapping interval. If you hold shift while clicking the key icon for the first time, it will skip the popup for adding an new track.

I think this is something you can do with all properties with that specific green plus icon on the key, but I haven’t found any other properties with it yet (besides sprite3d)