Please add some functions for automatic keyframing

Godot Version

4.6.1

Question

Please add some functions for automatic keyframing. For example, adjusting values in the Inspector should be able to record keyframes (currently it doesn’t work, or maybe I just don’t know how to use it). When “Auto insert keys” is enabled, there is no need to manually create the first keyframe or curve; modifying values should create them automatically, just like in Unity.

You can raise a proposal here:

thanks! i will