Please help movement

Godot Version

Godot 4.3

Question

`Hello, please help me, I just started studying the year from. I want to make the character move 64 pixels respectively by pressing the keys up, down, left and right

Is the character a characterbody2d? Do you mean 64 pixels per second or everytime you click you move 64 pixels?

Everytime when i click

Something like this should do the trick:

const SPEED: int = 64

func _physics_process(delta: float) -> void:
	var input_direction: Vector2
	if Input.is_action_just_pressed("ui_left"):
		input_direction = Vector2(-1, 0)
	elif Input.is_action_just_pressed("ui_right"):
		input_direction = Vector2(1, 0)
	elif Input.is_action_just_pressed("ui_up"):
		input_direction = Vector2(0, -1)
	elif Input.is_action_just_pressed("ui_down"):
		input_direction = Vector2(0, 1)

	velocity = input_direction * SPEED
	move_and_slide()

Im just assuming you are using a characterbody2d here

This code is working, but character moving only 1px, maybe even less

move_and_slide apparently applies delta automatically.
This should fix it:

velocity = input_direction * SPEED / delta
move_and_slide()