Godot Version
4.6
I can’t seem to get refraction to make sense on this standard material water. I can get SSR to work at all, the refraction is showing things above like it’s below it almost looks like a reflections but even with SSR turned off it’s there so it’s 100% the refraction. My goal is to make this look as good as possible with just code for making the water move and using only the inbuilt mat for the rest. Also how do I make it have soft edges? I swear that was just a check mark in the past I don’t see it.


