Please, I have a question about Speech Recognition

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:bust_in_silhouette: Asked By Amigoimaginario

First of all I’m sorry if I write something wrong I’m still learning English so I’ll have to use some of the translator ;-;.
But so, I’m starting a project of a game that I have been very inspired by and I’m very excited to develop it, I started programming a few time ago, my first experience was in Scratch and in Html, but I have the necessary knowledge.
In my project I will have to use speench to text, but I do not know if in Godot 3.0 it works, I saw some articles that works in 2.3 but currently it still works? if so how can I develop Speench Recognition for this project?

I apologize for anything you said foolishly, and I would be grateful if anyone could help me as this is central to my game;-;

:bust_in_silhouette: Reply From: Zylann

Text-to-speech might be cheaply implementable by writing a simplified text parser which recognizes vowels and consonants, but most likely will be “cosmetic” rather than something you understand by hearing it.

Accurate text-to-speech and speech-to-text needs to be done either by an engine module (C++) or eventually a web service such as Google text to speech (I swear I once saw a service you send text by HTTP, and returns you an audio file, but maybe I’m wrong).
It could also be a service provided specifically by the OS for accessibility, but again it would require an engine API to be able to use it.

Alternatively, GDNative allows Godot to use C libraries so you don’t need to recompile the engine. After a quick search on Github I found this plugin: https://github.com/bruvzg/godot_tts .

That’s all I know about it, you might need to do a bit of digging for more information.

The GitHub link has a trailing dot which sends you to the 404 page.

Dlean Jeans | 2019-07-12 14:37

Ah sorry, I fixed it.

Zylann | 2019-07-12 17:55

Thank you, at least knowing that it is possible and where to start motivated me a lot, thank you very much :3

Amigoimaginario | 2019-07-14 14:14