Pointers for an in-game map drawing mechanic (à la WorldBox)

Hi! I’m completely new to Godot and programming in general and I’m very very early into a course so I’m sorry if it’s far too early to even be asking this, but I’ve just got an urge to try things and experiment already.

I’d like to try and make a little test project where you draw a map using tiles and then plonk down little people that run around and do things, basically just a very very simple version of WorldBox - God Simulator.

I know that for the people I have to use CharacterBody2Ds with Area2Ds and whatnot, but I don’t even know where to begin with an in-game map builder.
Would you use the various tilemap features and have some way to put tiles down in-game? Would you somehow create your own grid and some custom nodes for the tiles? I know it’s an awfully unspecific question - I’m basically just asking for any tips and pointers or maybe some articles or example projects that I could look at to help me work this out.

Try this tutorial out and adapt it.

Honestly, you don’t have enough of a foundation to answer your question, and the answer would take a lot of work on our part. You gotta learn how to walk before you can run. If you don’t like the walking tutorial, you’re gonna trip a lot. But try this one.

I figured it was too much to ask too early, but I figured I’d still ask. I’ll try the video and there’s also a section on tiles in the course I’m following, it’s just quite a bit further in than I am right now. Thanks for the respectful answer!

Hey, you’re excited to make games! I get it. :slight_smile: