Godot Version
Godot-4.3-stable
Question
Hi! I’m new to forum, if the question being repeated pls let me know.
In Polygon2d, I noticed that if I add any internal vertices in uv or polygon, the editting of vertices in viewpoint (editor) no longer works. Is that a feature or I miss something, as I wish to adjust the setup pose just like in Spine2d using deform attchement with reference to already bones and other images.
Right now you can only change them in the uv editor and has no idea what’s going on in real. I mean at least can we have a static background of viewpoint rendering in uv editor/Polygon like uv editor/Bones?