Godot Version
4.3
Question
Hi, I am learning how to use godot from the course and I have come across the following problem with NavigationRegion2D: In the video course when a navigation region is marked, it is indeed covered exactly with polygons as in the picture:
But when I do exactly the same thing, the polygons no longer cover the whole area, but a kind of strange buffer is created:
I have no idea what this could be due to, I compared the inspector from the original project and mine and no setting is different. Do you know what this could be caused by?