Godot Version
4.4.1
Question
Hey folks, I’m making a plugin for resource management and when I use EditorInspector.instantiate_property_editor(…) method everything is fine but for resources like Textures2D or other types of resource I got this error when I click on that control:
I think godot tries to expand the control to allow the “sub editor inspector” (?) but there is no parent_inspector. I dont see anything related. Any thoughts?
btw: The plugin shows well the other property editors and works fine with int, String, Arrays, Dicts…