Godot Version
4.5.1
Question
I have a game with some UI and a main play area.
The main play area is a complex hierarchy of nodes which live inside a Container.
Due to how the UI is structured, the Container for the main play area should be different sizes in portrait and landscape mode.
What would be the best way to handle this?
If it’s not possible to easily change the size of the Container, is it possible to have scenes using different Viewport sizes? That would allow me to re-use the same complex hierarchy and just scale everything around it.
Thanks, I hope the question is not too confusing.