Godot Version
4.3
Question
My 3D Mobile game has 3D walls around the edges. Wall collisions prevent objects from coming out. In the Projects Settings/Window section, I set the stretch mode to “canvas_items” and “expand”. However, in this mode, the position of the walls is not automatically scaled when the game is run on different screen sizes.
When I set “canvas_items” to “keep”, blackness appears at the top and bottom of the screen on narrow screen sizes, and on the right and left of the screen on wide screens.
Blacks formed in “canvas_items” “keep” mode:
How should I find a solution to automatically position 3D Walls based on device size?