Possible AnimationPlayer bug in 4.2?

Godot Version 4.2.2

Hey all! Maybe I’m just being a little slow, but I have an AnimatableBody3D node which an AnimationPlayer is supposed too move and rotate at the same time. (For context I’m making a door that looks like it’s swinging on a hinge). Yet every time I play the animation in-game only the movement plays on the Body, not the rotation. I have tried numerous times of what to do and the only thing I found out was that disabling the Position track seemed to get the rotation working again. Is this an engine bug, or am I being stupid here?