Godot Version
4.3 Beta 1
Question
I am currently expirementing with Multiplayer games in 4.x
I am using Synchronizers and Spawners for my entities but for some reason my Object counter is constantly increasing.
Server isnt increasing but i cant find any recoursion occuring in my code that would cause an object to be created over and over.
Testing it seems to be when I add any weapon object and set the current_weapon variable to that object.
More Context it is a shooter game with basic primary, secondary, knife objects these are added by the server using the spawners and the properties for these weapons are set by a general weapon manager script that is where the current weapon variable is located