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Asked By | tkon3 |
Hi,
I use a ball as a physicbody2d.
When I set bounce to 0, the ball doesn’t bounce which is expected.
When I set bounce to > 0, the ball is bouncing which is also expected.
However, after few vertical bounces, the ball keeps doing very small bounces which are not visible.
If I print colliding bodies :
print(get_colliding_bodies())
I get something like :
[StaticBody2D:[StaticBody2D:1347]]
[]
[]
[StaticBody2D:[StaticBody2D:1347]]
[StaticBody2D:[StaticBody2D:1347]]
[StaticBody2D:[StaticBody2D:1347]]
[StaticBody2D:[StaticBody2D:1347]]
[StaticBody2D:[StaticBody2D:1347]]
[]
[StaticBody2D:[StaticBody2D:1347]]
In this case, the ball doesnt move but switches between a colliding state and a non colliding state.
How can I prevent this since I want to track when the ball has a collision (is on a floor/wall) ?
Note that if I change to bounce=0 during the process, this behavior stops.
Thank you
Did you try move_and_slide_with_snap()
for the ball (assuming it is KinematicBody2D)
litelo | 2022-02-06 07:24