Goose Hugs (Huggly Goose) - one of the main antagonists of the game Butterfly Kindergarten. It is a large white plush goose with a yellow beak and legs. The character is based on the sleep toy of the same name, “Goose Hugs”. Trying to use it in the Godot Engine 4.6 game engine creates a lot of problems. Most often, this is related to the confirmation of the Subdivision Surface function, but it is not so bad. The problem starts with the display of the texture of the Goose model’s fur, which disappears for some reason. In fact, as I realized, this is because the hair mesh in the blender itself causes the hair to disappear when confirmed.
I will not be able to deliver a full screenshot of the model since the blender crashes when pressing f12 of the wool mesh. However, I have saved screenshots from when the mash was working properly.
The ‘addons’ folder is not created automatically by default when a Project is created. If there is no such folder currently in your Project folder, simply create one yourself, and copy the Addon into that folder. When you next load the Project, go into the Project settings, select the ‘Plugins’ tab, and Enable the Addon . It can then be used in your Project.
Hope this helps.
Yeah, the addons folder needs to be created manually. However, the downloaded add-on is already in the correct folder—you just need to move it or extract it into your project.
Guys, I saw this post today, and I was surprised that someone was even interested in me and my problem. At least someone knows that I’m making this game and I have bugs
This addon has worked very well for my hair, fur, and feather needs; you can find it in AssetLib as “So Fluffy.” Make sure your goose model has a well-formed UV map.