Godot Version
4.4.1
Question
I get this message when I try to export to Android. Has anyone else had this problem? If you need any more information, let me know! Thank you!
Configure project :
WARNING: The option setting ‘android.overridePathCheck=true’ is experimental.
The current default is ‘false’.
Task :validateJavaVersion UP-TO-DATE
Task :preBuild UP-TO-DATE
Task :preStandardDebugBuild UP-TO-DATE
Task :mergeStandardDebugNativeDebugMetadata NO-SOURCE
Task :checkKotlinGradlePluginConfigurationErrors
Task :generateStandardDebugBuildConfig UP-TO-DATE
Task :checkStandardDebugAarMetadata FAILED
FAILURE: Build failed with an exception.
- What went wrong:
Execution failed for task ‘:checkStandardDebugAarMetadata’.
Could not resolve all files for configuration ‘:standardDebugRuntimeClasspath’.
Failed to transform AdmobPlugin-debug.aar to match attributes {artifactType=android-aar-metadata, org.gradle.category=library}.
Execution failed for JetifyTransform: C:\Users\Teibr\Documents\Projects\Godot\colors\addons\AdmobPlugin\bin\debug\AdmobPlugin-debug.aar.
Transform’s input file does not exist: C:\Users\Teibr\Documents\Projects\Godot\colors\addons\AdmobPlugin\bin\debug\AdmobPlugin-debug.aar. (See Google Issue Tracker )
- Try:
Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.
Get more help at https://help.gradle.org.
BUILD FAILED in 2s
3 actionable tasks: 2 executed, 1 up-to-date
Exit Code: 1