Problem with android export

Godot Version

4.4.1

Question

I get this message when I try to export to Android. Has anyone else had this problem? If you need any more information, let me know! Thank you!

Configure project :
WARNING: The option setting ‘android.overridePathCheck=true’ is experimental.
The current default is ‘false’.

Task :validateJavaVersion UP-TO-DATE
Task :preBuild UP-TO-DATE
Task :preStandardDebugBuild UP-TO-DATE
Task :mergeStandardDebugNativeDebugMetadata NO-SOURCE
Task :checkKotlinGradlePluginConfigurationErrors
Task :generateStandardDebugBuildConfig UP-TO-DATE
Task :checkStandardDebugAarMetadata FAILED

FAILURE: Build failed with an exception.

  • What went wrong:
    Execution failed for task ‘:checkStandardDebugAarMetadata’.

Could not resolve all files for configuration ‘:standardDebugRuntimeClasspath’.
Failed to transform AdmobPlugin-debug.aar to match attributes {artifactType=android-aar-metadata, org.gradle.category=library}.
Execution failed for JetifyTransform: C:\Users\Teibr\Documents\Projects\Godot\colors\addons\AdmobPlugin\bin\debug\AdmobPlugin-debug.aar.
Transform’s input file does not exist: C:\Users\Teibr\Documents\Projects\Godot\colors\addons\AdmobPlugin\bin\debug\AdmobPlugin-debug.aar. (See Google Issue Tracker )

  • Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.
Get more help at https://help.gradle.org.

BUILD FAILED in 2s
3 actionable tasks: 2 executed, 1 up-to-date

Exit Code: 1