Problem with animation and control Camera3D

Godot Version

4.4

Question

I made a jump animation for the camera, and when I apply it in the script it kind of overlaps the camera controller with the mouse, and the camera rotation value is set to 0. As I understand, the animation movement should be relative and not absolute, but I don’t know how to do it.

Animation is absolute, maybe you want to animate a different parent node or use a Tween