Problem with godot project

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:bust_in_silhouette: Asked By alee

Guys excuse me i need help with my project on godot, when i play scene and shoot the bullet against enemy it pass throught him, but if i touch the enemy with my player him is deleted from the scene thanks the function queue_free(), i think that this problem is a project setting, problem so please help me.
I checked layer and are everything good.
sorry for my english

:bust_in_silhouette: Reply From: RuKeN

You may need to add a collider to your bullet to be able to detect when anything collides with it

Also, re-check your bullet code since for sure there will be something wrong coded