Godot Version
4.7.0
Question
I want to turn a cube into a “stair” using blend shapes. I created the blend keys in blender and imported them. the video below shows the “wrong” normals of the mesh when turning into the stair. I think the problem is, that the side triangles collapse into a zero face in the end, which probably makes the interpolation of the normals wrong. I have no idea how to fix it. probably something in blender, maybe make the face super small instead?
tips welcome. thanks.