Godot Version
4.6
Question
Hey, I’m trying to set up a waypoint-based movement system for my game (well gemini trying cause i know **).The problem i have i that when i clik on one side of the waypoint, player object going the opposite way as if it want to stand in that direction when it arive.Idk why its depending on some area rather than specific point. (I only use simple left/right flipping) It’s breaking the pathfinding and preventing the object from taking the shortest path.
