Godot Version
4.7 (stable)
Problem
I have a RigidBody2D and i want to shoot it in tho the directon to wher i roteted it
but if i use:
func _ready() -> void:
apply_central_impulse(Vector2(1, 0) * shoot_power)
it shoots to the right of the screen not tho the right of my RigidBody2D