4.5.1. Godot Version
Hi there,
I’m trying to make a 2D fighting game using frames from a video I made myself.
When I tested it in VS Code, every frame had the same size, even with transparent backgrounds, everything had perfect possition.
But in Godot, it automatically ignores the original frame size and crops around the character. For example, in a step-forward animation, the pivot point is either in the center or the top-left corner. Each frame has a different size, and the whole animation gets completely messed up.
Is there any way to change the pivot point to the bottom and manually adjust each frame’s size in the animation, or does it have to be done before importing into Godot?
Damn, this program is ridiculously unintuitive
things that could have a simple solution are totally messed up.