Godot Version
4.3
Question
Hi, I got a problem with my collisionshapes. I’m placing the collision shape ontop of my texture. The edges are alinged but in game they have an offset on the rightside. It is always the same distance and allways the rightside only. It does not matter which collisionshape im using. It also happens to the worldborder. So i have to place the edge further to the left to make it work.
Ty