Problem with the CollisionShapes

Godot Version

4.3

Question

Hi, I got a problem with my collisionshapes. I’m placing the collision shape ontop of my texture. The edges are alinged but in game they have an offset on the rightside. It is always the same distance and allways the rightside only. It does not matter which collisionshape im using. It also happens to the worldborder. So i have to place the edge further to the left to make it work.
Ty

Can you create Minimal Reproduction Project?
And share somewhere in the cloud?

Maybe the camera angle is a little different.

Hi thanks for the help.
I made a new project to test the colliders. it did not happen in the new one.
Stil not sure what i did.