Godot Version
Godot 4.6
Question
Hi, I’m working on a 3D project in Godot and I’m having a problem.
My model of a flagpole in the distance sometimes disappears when I move the camera. I’ve tried disabling the Mesh LOD in the scene and configuring the AABB of the model, but nothing works.
func _ready() -> void:
print("hello world")