Problem with the Mesh LoD for a small, distant object

Godot Version

Godot 4.6

Question

Hi, I’m working on a 3D project in Godot and I’m having a problem.

My model of a flagpole in the distance sometimes disappears when I move the camera. I’ve tried disabling the Mesh LOD in the scene and configuring the AABB of the model, but nothing works.

func _ready() -> void:
    print("hello world")

Make it thicker or use a y-billboarded sprite.