problems by installing the app

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:bust_in_silhouette: Asked By Yuze

Hello (sorry by mi English )

I have a problem by testing my proyects on android ,
it says app no installed so i use other app to make to use them and it works
But when I start my proyect , show on the screen Godot and then it crash.

also I exported to my cellphone with one node in the scene and the app could install
without using other apps
but if I put more things to it for examples sprites don’t work and says app not installed.

I tested on my computer by bluestack and told me that it needs to upgrade the graphic driver but I already upgrade it .

I exported with Godot 3.0.2 and 3.0.5

my cel info

OpenGL 3.0
Root acces no
Version :4.4.2
Model: Samsung galaxy s5 mini(sm G800H)
Kernel architecture : armv7l
Java vm : Dalvik 1.6.0

:bust_in_silhouette: Reply From: volzhs

does your phone support opengl es 3.0?
I googled sm-g800h and found it has Mali-400MP4 gpu.
and Mali-400MP4 supports gles 2.0, not 3.0.

Godot 3.1 will support gles 2.0 again.
so, after releasing 3.1, you can test it on your phone.

I install gpuz to see my cell info and it says that their OpenGL is 3.0 :frowning:
I don’t know how to solve it

Yuze | 2018-07-16 17:19

I found an issue on github.
Use Android OpenGL capabilities to improve 3D performance to bring above 2 fps · Issue #4204 · godotengine/godot · GitHub
event mali 450 only support gles 2.0 that I presume it came after mali 400 series.
are you sure mali 400 supports gles 3.0 spec?

if your project is not in hurry to release, you can wait godot 3.1

volzhs | 2018-07-16 20:37

I’m gonna cry

Yuze | 2018-07-17 18:33

But in my pc I generate the fil and works perfectly
I don’t know why it doesn’t function.
I tested on 3 different mobile and wont work

Yuze | 2018-07-18 01:06