Problems with mixing ScrollContainer with TextureButton

Godot Version

4.3

Question

` Hey guys. So I have a problem… I have created a top of the screen Navigation Menu which has 3 icons on it and more icons over to the right hidden under the ScrollContainer.
My problem is that the ScrollContainer does scroll to the right and left but the TextureButtons aren’t clickable.
I do know how to fix this, in mouse → Options I can change it from Pass to Stop which allows me to press on the buttons but not Scroll

Important: On my computer both the clicking and scrolling works fine on pass… On my Android (Which is what I am designing it for) I can either scroll with pass or click with stop but I can’t do both.

Does anyone know of a way to Scroll with Texture Buttons without stopping and with the Buttons still working?`

Hey guys… I did some more digging around and I learned that setting a default deadzone in Project Settings allows both the buttons and the scrolling to work.