Godot Version
4.5
Hello! I’ve managed to somehow stitch together ideas that I’ve got from ditzyninja’s worldgen tutorials, and got a decent results so far, but rn I’m stucked trying to make such terrain more smooth. As for this video : https://www.youtube.com/watch?v=jDM0m4WuBAg , the terrain looks cool but appears to be extremely chunky, there are no flat areas at all, and it looks more like minecraft world. Examples :
Screenshot-545 hosted at ImgBB — ImgBB
Screenshot-546 hosted at ImgBB — ImgBB
There were also another video (https://www.youtube.com/watch?v=OUnJEaatl2Q) where he used subdivisions to make his terrain smooth - but it was unrelated to his latest videos (about LOD, clipmaps and texture mixing), so i’m kinda confused on how to combine this with his LOD-technique. If anyone went through this too and have any ideas on how to modify clipmap_partition and collisionmap scripts, I’d be really thankful!