Project instantly crashing after encountering tool + setter bug

Godot Version

4.3 stable

Question

I’ve run into this bug (in C#)

and now the project instantly crashes after opening. Removing the setter and tool tag from the file does nothing. What should i do?

No idea what you talking :crystal_ball: clear cache?

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You should report in godot github, so devs will try fix that.

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This fixed it, thanks

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I’m not sure there’s a reason to, it’s very similar to an already documented issue which i linked

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