Godot Version
V4.3
Question
I’m trying to make my own dialogue system for my game (yippee!) and it’s been going decently well so far. I’ve got a text box on screen, the text scrolls, you can press a button once it’s done to close it, the works. It works perfectly the first time I do, but whenever I do it a second time the game crashes. Godot doesn’t display an error message either, so I really have no clue what’s going on.
Here’s my script for dialogue
extends Node
var Dialogue = false
var Text_Box = preload("res://Scenes/text_box.tscn")
var Dialogue_Section_Done = false
var Text = Text_Box.instantiate()
func _ready() -> void:
pass
func _process(delta: float) -> void:
if Input.is_action_pressed("Leader_Action") and Dialogue_Section_Done == true:
_end_dialogue()
func _say(Message : String, Sender_File_Path : String):
Dialogue = true
var Sender = load(Sender_File_Path)
add_child(Text)
var Message_Length = Message.length()
if Message_Length <= 105:
_type(Message)
pass
func _type(Message : String):
var Text_Section = Text.get_child(1)
var Char_Index = 0
var Scroll_Speed = 0.05
for characters in Message:
if Message[Char_Index] == ".":
Scroll_Speed = 0.15
else:
Scroll_Speed = 0.05
await get_tree().create_timer(Scroll_Speed).timeout
Text_Section.text = Text_Section.text +(Message[Char_Index])
Char_Index += 1
Dialogue_Section_Done = true
Char_Index = 0
pass
func _end_dialogue():
Text.queue_free()
Dialogue = false
Dialogue_Section_Done = false
pass
Here’s when a script calls the function
func _process(delta):
if Input.is_action_just_pressed("Follower_Ability") and GlobalFcNs.Dialogue == false:
GlobalFcNs._say("Testing... Testing...", File_Path)
Here’s the error message I get
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Process: Godot [94243]
Path: /Volumes/VOLUME/*/Godot 3.app/Contents/MacOS/Godot
Identifier: org.godotengine.godot
Version: 4.3 (4.3)
Code Type: X86-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2024-12-15 19:51:34.0661 -0800
OS Version: macOS 12.7.6 (21H1320)
Report Version: 12
Anonymous UUID: 3F39E25B-3469-C3AF-E2B5-4C8455A67495
Sleep/Wake UUID: 9E2697BC-E774-49B2-A999-B8F19D58A9B0
Time Awake Since Boot: 2600000 seconds
Time Since Wake: 918 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0xfffffffffffffff0
Exception Codes: 0x0000000000000001, 0xfffffffffffffff0
Exception Note: EXC_CORPSE_NOTIFY
VM Region Info: 0xfffffffffffffff0 is not in any region. Bytes after previous region: 18446603336222531569
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
VM_ALLOCATE 7fffffeb9000-7fffffeba000 [ 4K] r-x/r-x SM=ALI
--->
UNUSED SPACE AT END
Application Specific Information:
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x7ff8197e3fce __pthread_kill + 10
1 libsystem_pthread.dylib 0x7ff81981a1ff pthread_kill + 263
2 libsystem_c.dylib 0x7ff819765d14 abort + 123
3 Godot 0x1099ede69 0x109107000 + 9334377
4 libsystem_platform.dylib 0x7ff81982fdfd _sigtramp + 29
5 ??? 0x0 ???
6 Godot 0x10b986219 0x109107000 + 42463769
7 Godot 0x10b986127 0x109107000 + 42463527
8 Godot 0x10b985a67 0x109107000 + 42461799
9 Godot 0x109dcac19 GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Callable::CallError&, GDScriptFunction::CallState*) + 55017
10 Godot 0x109c96e12 GDScriptInstance::callp(StringName const&, Variant const**, int, Callable::CallError&) + 370
11 Godot 0x10db53cfa Object::callp(StringName const&, Variant const**, int, Callable::CallError&) + 154
12 Godot 0x10d893ed8 Variant::callp(StringName const&, Variant const**, int, Variant&, Callable::CallError&) + 264
13 Godot 0x109dc92ee GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Callable::CallError&, GDScriptFunction::CallState*) + 48574
14 Godot 0x109c96e12 GDScriptInstance::callp(StringName const&, Variant const**, int, Callable::CallError&) + 370
15 Godot 0x10b9573c9 Node::_notification(int) + 2633
16 Godot 0x10bfd42e6 0x109107000 + 49074918
17 Godot 0x10db51b2e Object::notification(int, bool) + 62
18 Godot 0x10b9a2615 SceneTree::_process_group(SceneTree::ProcessGroup*, bool) + 405
19 Godot 0x10b9a083f SceneTree::_process(bool) + 879
20 Godot 0x10b9a0eef SceneTree::process(double) + 223
21 Godot 0x109a57ed1 Main::iteration() + 1089
22 Godot 0x1099e8e1a OS_MacOS::run() + 154
23 Godot 0x109a17ef3 main + 387
24 dyld 0x11eb8152e start + 462
Thread 1:
0 libsystem_pthread.dylib 0x7ff819815f48 start_wqthread + 0
Thread 2:
0 libsystem_pthread.dylib 0x7ff819815f48 start_wqthread + 0
Thread 3:
0 libsystem_pthread.dylib 0x7ff819815f48 start_wqthread + 0
Thread 4:
0 libsystem_pthread.dylib 0x7ff819815f48 start_wqthread + 0
Thread 5:
0 libsystem_pthread.dylib 0x7ff819815f48 start_wqthread + 0
Thread 6:
0 libsystem_pthread.dylib 0x7ff819815f48 start_wqthread + 0
Thread 7:
0 libsystem_kernel.dylib 0x7ff8197e03aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x7ff81981aa6f _pthread_cond_wait + 1249
2 libc++.1.dylib 0x7ff819778d22 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 Godot 0x10d73ef1b _IP_ResolverPrivate::_thread_function(void*) + 171
4 Godot 0x10d6055bb Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 91
5 Godot 0x10d605924 0x109107000 + 72345892
6 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 8:
0 libsystem_kernel.dylib 0x7ff8197e03aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x7ff81981aa6f _pthread_cond_wait + 1249
2 libc++.1.dylib 0x7ff819778d22 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 Godot 0x10dba723e WorkerThreadPool::_thread_function(void*) + 270
4 Godot 0x10d6055bb Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 91
5 Godot 0x10d605924 0x109107000 + 72345892
6 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 9:
0 libsystem_kernel.dylib 0x7ff8197e03aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x7ff81981aa6f _pthread_cond_wait + 1249
2 libc++.1.dylib 0x7ff819778d22 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 Godot 0x10dba723e WorkerThreadPool::_thread_function(void*) + 270
4 Godot 0x10d6055bb Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 91
5 Godot 0x10d605924 0x109107000 + 72345892
6 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 10:
0 libsystem_kernel.dylib 0x7ff8197e03aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x7ff81981aa6f _pthread_cond_wait + 1249
2 libc++.1.dylib 0x7ff819778d22 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 Godot 0x10dba723e WorkerThreadPool::_thread_function(void*) + 270
4 Godot 0x10d6055bb Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 91
5 Godot 0x10d605924 0x109107000 + 72345892
6 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 11:
0 libsystem_kernel.dylib 0x7ff8197e03aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x7ff81981aa6f _pthread_cond_wait + 1249
2 libc++.1.dylib 0x7ff819778d22 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 Godot 0x10dba723e WorkerThreadPool::_thread_function(void*) + 270
4 Godot 0x10d6055bb Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 91
5 Godot 0x10d605924 0x109107000 + 72345892
6 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 12:
0 libsystem_kernel.dylib 0x7ff8197e027e __semwait_signal + 10
1 libsystem_c.dylib 0x7ff8196f4853 nanosleep + 196
2 Godot 0x10a88ffcb OS_Unix::delay_usec(unsigned int) const + 59
3 Godot 0x10d7edeed RemoteDebuggerPeerTCP::_thread_func(void*) + 221
4 Godot 0x10d6055bb Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 91
5 Godot 0x10d605924 0x109107000 + 72345892
6 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 13:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x7ff8197dd93a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x7ff8197ddca8 mach_msg + 56
2 CoreFoundation 0x7ff8198e129d __CFRunLoopServiceMachPort + 319
3 CoreFoundation 0x7ff8198df928 __CFRunLoopRun + 1276
4 CoreFoundation 0x7ff8198ded6c CFRunLoopRunSpecific + 562
5 AppKit 0x7ff81c48b572 _NSEventThread + 132
6 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 14:: AMCP Logging Spool
0 libsystem_kernel.dylib 0x7ff8197dd976 semaphore_wait_trap + 10
1 caulk 0x7ff82231e2e6 caulk::mach::semaphore::wait_or_error() + 16
2 caulk 0x7ff822306148 caulk::concurrent::details::worker_thread::run() + 36
3 caulk 0x7ff822305e0c void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 41
4 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
5 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 15:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x7ff8197dd93a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x7ff8197ddca8 mach_msg + 56
2 CoreAudio 0x7ff81b461c07 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
3 CoreAudio 0x7ff81b2ec729 HALC_ProxyIOContext::IOWorkLoop() + 3931
4 CoreAudio 0x7ff81b2eb205 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 63
5 CoreAudio 0x7ff81b4b7616 HALB_IOThread::Entry(void*) + 72
6 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 16:
0 libsystem_kernel.dylib 0x7ff8197e03aa __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x7ff81981aa6f _pthread_cond_wait + 1249
2 libc++.1.dylib 0x7ff819778d22 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 Godot 0x10a54f6ac 0x109107000 + 21268140
4 Godot 0x10a54f51d 0x109107000 + 21267741
5 libsystem_pthread.dylib 0x7ff81981a4e1 _pthread_start + 125
6 libsystem_pthread.dylib 0x7ff819815f6b thread_start + 15
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x000000011ebfc600 rcx: 0x00007ff7b6df5238 rdx: 0x0000000000000000
rdi: 0x0000000000000103 rsi: 0x0000000000000006 rbp: 0x00007ff7b6df5260 rsp: 0x00007ff7b6df5238
r8: 0x000000010ff72638 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000246
r12: 0x0000000000000103 r13: 0x00007ff7b6df5ac0 r14: 0x0000000000000006 r15: 0x0000000000000016
rip: 0x00007ff8197e3fce rfl: 0x0000000000000246 cr2: 0x0000000000000000
Logical CPU: 0
Error Code: 0x02000148
Trap Number: 133
Thread 0 instruction stream:
31 c9 e8 3f 00 00 00 48-85 c0 74 09 48 8d 05 dc 1..?...H..t.H...
46 00 00 eb 07 48 8d 05-e3 46 00 00 49 89 07 41 F....H...F..I..A
b7 01 44 89 f8 48 83 c4-08 5b 41 5e 41 5f 5d c3 ..D..H...[A^A_].
49 8b 4e 20 48 8b 40 20-48 8b 49 08 48 3b 48 08 I.N H.@ H.I.H;H.
41 0f 94 c7 eb dc 55 48-89 e5 41 57 41 56 41 55 A.....UH..AWAVAU
41 54 53 48 83 ec 68 49-89 cc 49 89 fd 48 8b 07 ATSH..hI..I..H..
[4c]8b 70 f0 49 01 fe 4c-8b 78 f8 48 89 55 d0 48 L.p.I..L.x.H.U.H <==
89 95 78 ff ff ff 48 89-7d 80 48 89 75 c8 48 89 ..x...H.}.H.u.H.
75 88 48 89 4d 90 0f 57-c0 0f 11 45 98 0f 11 45 u.H.M..W...E...E
a8 0f 11 45 b7 8a 05 4c-84 76 41 84 c0 0f 84 3d ...E...L.vA....=
02 00 00 8a 1d 86 64 7c-41 84 db 0f 84 08 01 00 ......d|A.......
00 4c 3b 7d d0 0f 84 10-01 00 00 49 8b 7f 08 48 .L;}.......I...H
Binary Images:
0x7ff8197dc000 - 0x7ff819813fff libsystem_kernel.dylib (*) <2fe67e94-4a5e-3506-9e02-502f7270f7ef> /usr/lib/system/libsystem_kernel.dylib
0x7ff819814000 - 0x7ff81981ffff libsystem_pthread.dylib (*) <5a5f7316-85b7-315e-baf3-76211ee65604> /usr/lib/system/libsystem_pthread.dylib
0x7ff8196e4000 - 0x7ff81976cfff libsystem_c.dylib (*) <202d7260-ea46-3956-a471-19c9bcf45274> /usr/lib/system/libsystem_c.dylib
0x109107000 - 0x10fbb0fff org.godotengine.godot (4.3) <27f56adc-28ac-3d00-bc8a-2a457e82a447> /Volumes/VOLUME/*/Godot 3.app/Contents/MacOS/Godot
0x7ff81982c000 - 0x7ff819835fff libsystem_platform.dylib (*) <81a897b2-8752-3f99-833e-da16ffa9fa58> /usr/lib/system/libsystem_platform.dylib
0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
0x11eb7c000 - 0x11ebe7fff dyld (*) <eea022bb-a6ab-3cd1-8ac1-54ce8cfd3333> /usr/lib/dyld
0x7ff81976d000 - 0x7ff8197c5fff libc++.1.dylib (*) <a372724f-4642-369b-a01b-28e1f5e83ff1> /usr/lib/libc++.1.dylib
0x7ff819861000 - 0x7ff819d63fff com.apple.CoreFoundation (6.9) <fdd28505-5456-3c40-a5ba-7890b064db39> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7ff81c2df000 - 0x7ff81d16efff com.apple.AppKit (6.9) <5dd484cf-ed6a-3633-b42e-6518aeecd5b9> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x7ff822304000 - 0x7ff822325fff com.apple.audio.caulk (1.0) <f04b5c91-d0ec-33c6-8a81-b80a3ebf827f> /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk
0x7ff81b132000 - 0x7ff81b867fff com.apple.audio.CoreAudio (5.0) <c1c6348f-cee2-3db6-84ea-18655a1fb122> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=1.0G resident=0K(0%) swapped_out_or_unallocated=1.0G(100%)
Writable regions: Total=704.0M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=704.0M(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 256K 2
Activity Tracing 256K 1
CG backing stores 720K 4
CG image 148K 4
ColorSync 216K 25
CoreAnimation 44K 7
CoreGraphics 12K 2
CoreUI image data 260K 5
Foundation 16K 1
Kernel Alloc Once 8K 1
MALLOC 298.7M 403
MALLOC guard page 32K 8
MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)
STACK GUARD 56.1M 17
Stack 16.1M 17
VM_ALLOCATE 872K 99
VM_ALLOCATE (reserved) 36K 1 reserved VM address space (unallocated)
__CTF 756 1
__DATA 25.4M 355
__DATA_CONST 15.3M 211
__DATA_DIRTY 670K 119
__FONT_DATA 4K 1
__LINKEDIT 659.4M 12
__OBJC_RO 82.9M 1
__OBJC_RW 3200K 2
__TEXT 377.5M 372
__UNICODE 592K 1
dyld private memory 2048K 3
mapped file 169.2M 23
shared memory 776K 17
=========== ======= =======
TOTAL 2.0G 1716
TOTAL, minus reserved VM space 1.7G 1716
I don’t know if this is the right place for this sort of thing but I don’t really know what else to do and I am very tired