Godot Version
Godot 3.5
Question
Hi! That’s a very strange issue that is bothering me. I have been aware of this today.
I usually run Godot with the editor in full screen mode and my game runs flawless. But today, I discovered that the game has a different behavious if the editor is not in full screen mode. I took me a long time to find is this circunstance that made the difference, but I tested a lot to make sure is the cause of the issue.
Look at the video. The characters must wake up with a special animation after hard knockdown. However in no full screen mode, sometimes do an “insta-wake up”, ingnoring the wake up animation, but this is not going tho happen never if the editor is in full screen mode.
I’m very troubled about this. Someone can bring some light into this issue? It’s expected that the project must run the same way without bother about the size or layout of the editor.