Godot Version
4.2.1
Question
Hello,
when adding and deleting children nodes do you need to call remove_child on parent and then queue_free on child or queue_free on child is sufficient?
4.2.1
Hello,
when adding and deleting children nodes do you need to call remove_child on parent and then queue_free on child or queue_free on child is sufficient?
queue_free is enough, no need to call remove_child
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