I am trying to get that first level of my game “just right” where things start out real easy, get moderately more difficult, and climax with a few really hard waves. It’s a tower defense, and I would really cherish some feedback on my current first level playable here. It doesn’t have much of a tutorial, but if you’ve played a tower defense before I’m sure you can figure it out really quick (actually just somewhat sure about that).
While I get the gist, I couldn’t really get started, beyond spending my money, and getting a bit confused about the goal.
Could you provide a set of instructions, perhaps just a bullet list of the first 20 things to do in-game, as I reckon that’d help me get further into it.
There’s a sewage pipe in the top left of the map. The goal is to upgrade it to lvl 18. Each time you upgrade it the spawned debris grow in strength/number.
You lose lives when debris gets stuck in the pipe or when debris goes down the drain.
The first thing to do is either set up an acid sprayer or a garbage-can + pitch fork combo to defend against early waves from getting to the drain, then build up from there.
This game definitely needs a tutorial. It might be a good idea to make a bunch of smaller challenges, that introduce one or two game mechanics at a time.
Thanks a lot for the feedback. I have been working on this game since posting off and on and I kept flip flopping between wanting to make a very unique tower defense game and wanting to play with making an interesting simulation. I decided to just finish it as a tower defense and I’m getting close to having all the systems done.
I added for example power/electricity systems. I don’t know why I did that, complete overkill for a tower defense game hahaha.