Pulling a lot of data using HTTP GET requests gives "HTTP Chunk too big!" error

Godot Version

4.2.2

Question

I’m trying to pull a pretty large API request using Godot’s HTTPRequest, but every time I do this error is thrown. In Godot 3 the solution was modifying some network limits in the project settings, but these seem to have vanished. Where have they gone/what’s the new solution to increase Godot’s GET pull limits?