Godot Version
4.7
Question
I am currently working on a 3D character which I am trying to add two different animations, from different sources.
- The first one comes from Mixamo.
- The second one comes from an animation pack I purchased on "Godot Asset Market"
For these to work together on the same model, I was aware that I needed to “retarget” the “Bone Map”, using a “SkeletonProfileHumanoid” as a “profile” on both assets, before reimporting them.
On the first asset (the one from Maximo) everything seemed fine, all the dots on the skeleton appeared green.
But on the second one (from Godot Market) There were two dots around the level of the shoulders which appeared purple:
But still, I decided to go ahead and reimport the two of them.
After that, I reopened the asset from the Godot Market as an inherited scene for my test. Then, with the AnimationPlayer Node already in place, I added to it the animation from Mixamo. Finaly came the time to see if these animation successfully merged together.
The animation from the Godot Market played smoothly. Which was to be expected since I pulled it of from it’s Inherited scene.
But then I played the animation from Mixamo… And this is were problems started to occur.
This is suppose to be an idle position, but as you can see, his arms and shoulders are all twisted in the wrong way. And I got a feeling this is all linked to those purple dots I pointed earlier. Any idea about how I can fix this?



