Quantifying Collisions on a Ragdoll

Godot Version

Godot 4.2.2

Question

Hey all, I’m working with an active ragdoll character and i would like to be able to detect collisions happening to that character, as well as the force of the impact. The character is made out of physical bones, and i think you can only detect collisions if it’s a RigidBody.

If anyone got an idea, i’ll take it! Thanks!