I was messing with Area3D signals and i really wanted to know if its possible to lerp something inside a signal, would it work at all or do i need to do something else entirely?
this is very confusing to me as i am a beginner to Godot, i would appreciate if anyone could give me some tips so i could better understand how to work it out.
Is it possible to make these two lerp into eachother seamlessly? everything i tried did some weird stuff to the audio so i’ve figured i came here to ask for help.
Tween will start playing and will be freed afterwards automatically, no need to specifically do that. You can also call create_tween() function on the Node itself instead of the SceneTree, it will then automatically bind it to the Node, which usually has an added benefit. You can simplify the code to just this and it will do the same:
var tween = create_tween()
tween.tween_property(audiofile, "volume_db", 80, 5)