Godot Version
4.4 stable
Question
If you structure your game such that level 1 loads on start up and has a packed_scene reference to level 2 in it. And level 2 has a packed_scene reference to level 3, and level 3 has a packed scene reference to level 4 and so on, would that mean that the whole game is loaded on start up since you don’t need to use load() or preload() if you already have a packed_scene reference?
And if so are there any load time or memory usage concerns with this type of approach if you have large levels or large numbers of levels?