Question about license

Godot Version

Godot version?

Question

For me as a 16 year ould guy licens are a scary thing.:fearful:

So what licencin can i youse in my free game.

and in a game that costs?

Nr1: Godot license: if i upload a game with godot i have to put the license text in to my game.

What if i sell my game with godot?

Nr2: pixabay license: so i can use pixabay,s sounds and stuff with a credit to the pixabay acount?

What if i sell my game with pixabay sounds and stuff?

Thanks in advice!

I don’t think soo.

Just do whatever Pixabay/(any assest license) say. If it says the content is free for both personal and commercial use, then there’s no need to include the artist’s name in the credits. But if it says it’s only free for personal use and requires credit in your game, then you have to credit the artist.

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In the case of the MIT license, the only requirement is to include the license text somewhere in your game or derivative project.

As stated before, the Godot software is licensed under the MIT license. This is a relative free license, you could sell Godot if you want. You could start your own game engine based on the Godot source code.

I have had some heated discussion here on the forum, but there is a second license, for the Godot icon.svg, that is added to every new project, that has it’s own license. If you display the Logo at game start you have to credit Andrea Calabró (CC BY 4.0 International)
Default the Godot logo is shown, you can switch it off and replace the icon.svg with your own in your game.

Nearly in all Open Source projects there is a distinction in the licenses for source code and artwork (In Godot MIT and CC BY)..

In your game you are not forced to any of these licenses to do the same for your game. You are free to do with your game, developed in Godot, whatever you want. If you don’t add your own license to your game, all rights are reserved to you.

For the assets by Pixabay, they are relatively open, there is no need to credit the artist, but it is welcomed to do so. You can’t sell the assets as a standalone, that’s all. There are some limits how ā€œadultā€ or ā€œillegalā€ your content can be, where you are allowed to use the assets.
https://pixabay.com/service/license-summary/

So far with your decisions, there is no limit how you can release your game, it could be closed source with no attribution to anyone (exception the godot icon), or fully open source.

I’m not a lawyer, this is no professional advice!

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Thank you cleared thigs up for me. :slight_smile:

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