Question about pre-caching

Godot Version

4.3

The Question

As the title says, I'm wanting to know about how I can pre-cache every visual effect my game will show during it's duration. I am aware of the existence of Blargis's solution of just simply having a script control your game and play it to completion at a high speed while muting it, however since it is going to be a much larger game, it won't be so practical. Could anybody point me in the right direction of a better solution please?

In the works for 4.4, should be automatic

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I didn’t know this was in the works, I am thankful you bring this up to me now. I am not planning on releasing my project until 4.4 releases properly anyways, as I now know that this is coming I have more reason to await it’s arrival.

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