Godot Version
4.3
The Question
As the title says, I'm wanting to know about how I can pre-cache every visual effect my game will show during it's duration. I am aware of the existence of Blargis's solution of just simply having a script control your game and play it to completion at a high speed while muting it, however since it is going to be a much larger game, it won't be so practical. Could anybody point me in the right direction of a better solution please?