Godot Version
4.6
Question
Hello i have some questions about Godot signal up call down pattern. Because i think iam going against it in my code iam not really sure.
I have a resource called movement strategy that defines a fuction move that needs a node2d and delta as parameters.
func move(node:Node2D, delta)
node.global_position += direction * speed * delta
Then a node needs a movement strategy and calls the move function with itself and delta as parameters in it physics process
Am i going against the signal up call down pattern for changing and acessing a property in something that is not child? Is there a better way to do this? It works but i want to know what would be the best pratice to do this