Godot Version
4.5
Question
So in my game I have a tilemap layer, and I want the rooms to be dark, while the player and some other objects are lit up. I accomplished this by having a CanvasModulate node in the Room scene, as well as a PointLight2D on the player and other lit up objects. However, I ran into the following problems:
- The walls don’t light up when the player (or another object with a light) stands next to them.
- When the player stands directly next to the wall, that section of the wall lights up while the rest of the light disappears.
Is there any way to fix those issues? I want the walls to be able to be lit up by the lights normally. How would I set this up?

