Question about using nodes as reference

Godot Version

v4.4-stable

Question

Is it possible to have certain nodes that exist for reference in one scene and then have those nodes disappear with instanced into the main scene? For example, this television scene is a scene that is instanced into my main scene. I have a MeshInstance3D Plane mesh as a reference or context for a ground plane. It is especially useful to testing my blob shadow below the TV. However, I don’t want the floor to be part of the instance when loaded back in. Must I delete it and recreated it each time?

You would need a tool script to remove it in other scenes. There’s a “Editor only” setting for lights, maybe something similar should be implemented for other nodes.

1 Like

Thanks. I also noticed that if I simply hide the MeshInstance3D in the TV scene, its stays hidden even when instanced into the main scene. When I need it, I can simply make it visible again.

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