Is it possible to have certain nodes that exist for reference in one scene and then have those nodes disappear with instanced into the main scene? For example, this television scene is a scene that is instanced into my main scene. I have a MeshInstance3D Plane mesh as a reference or context for a ground plane. It is especially useful to testing my blob shadow below the TV. However, I don’t want the floor to be part of the instance when loaded back in. Must I delete it and recreated it each time?
You would need a tool script to remove it in other scenes. There’s a “Editor only” setting for lights, maybe something similar should be implemented for other nodes.
Thanks. I also noticed that if I simply hide the MeshInstance3D in the TV scene, its stays hidden even when instanced into the main scene. When I need it, I can simply make it visible again.